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Game Your Future

Conference Map & Schedule

8:00 am - 9:00 am @ The Final Sage

Doors Open, Opening Remarks and Student Orientation

On arrival make your way to the Final Stage for orientation before your group is released and able to attend any of the workshops and activations across the level up hall and the six different additional rooms.

9:00 am - 12:00 pm @ Level 1

Cxmmunity Music Workshop

A workshop ran by Cxmmunity that enables youth to create their own background music and dialogue to popular videogame scenes.

9:00 am - 12:00 pm @ Level 2

Cxmmunity Production & Broadcast Workshop

A workshop ran by Cxmmunity that enables youth to practice the production and broadcast side of esports and streaming.

9:00 am - 12:00 pm @ Tutorial

3D Modeling Workshop

Attendees will have a crash course in 3D Modeling for different video games.

9:00 am - 10:00 am @ Main Menu

How to Get Started with Unity (Unity 101) Workshop

A primer for the basics of the Unity Engine.

10:00 am - 11:00 am @ Main Menu

The Unite Education Offerings

This workshop goes over the educational tools used to enrich young education through the Unity Engine.

9:00 am - 12:00 pm @ Game Jam

Game Design Hosted by Code in Schools

These sessions are Game Jam Prep for the 2-day Game Jam ran by the Code in Schools.

12:00 pm - 1:00 pm @ Level Up Hall

Lunch Break

Time to grab some food and activations across the Level Up Hall.

1:00 pm - 3:00 pm @ Level 1

Cxmmunity Music Workshop

A workshop ran by Cxmmunity that enables youth to create their own background music and dialogue to popular videogame scenes.

1:00 pm - 3:00 pm @ Level 2

Cxmmunity Production & Broadcast Workshop

A workshop ran by Cxmmunity that enables youth to practice the production and broadcast side of esports and streaming.

1:00 pm - 3:00 pm @ Tutorial

3D Modeling Workshop

Attendees will have a crash course in 3D Modeling for different video games.

1:00 pm - 3:00 pm @ Game Jam

Game Design Hosted by Code in Schools

These sessions are Game Jam Prep for the 2-day Game Jam ran by the Code in Schools.

6:00 pm - 8:00 pm @ The Parkway Theater

Welcome Mixer

Professional Attendees get a chance for an early happy hour to meet the speakers and other guests attending the conference.

9:00 am - 10:00 am @ Level Up Hall

Doors Open

Doors open to start the first day of the professional conference!

10:00 am - 11:00 am @ The Final Sage

Opening Remarks and Keynote

Opening remarks will be made from the showrunners, followed by a keynote from Will Gee.

11:00 am - 12:00 pm @ Level 1

#BLUD Post-Mortem

An in-depth analysis and retrospective by the lead designer of #BLUD discussing what went right and wrong during the development process.

11:00 am - 12:00 pm @ Level 2

Women In Games

Come join us for a power conversation about the experiences and career pathways for women in the video game industry.

11:00 am - 12:00 pm@ Tutorial

Mind Over Machines

A panel about AI presented by Mind Over Machines.

11:00 am - 12:00 pm @ Main Menu

M&T Bank Financial Literacy Workshop

A financial literacy workshop that showcases the tools and resources of M&T Bank and how it can be leveraged by Game Developer Entrepreneurs.

11:00 am - 5:00 pm @ Game Jam

Game Jam Hosted by Code in Schools

The start of the 2-day Game Jam ran by Code in Schools.

11:00 am - 5:00 pm @ Boss LevelVIP Activations

Private VIP room to encourage conversations between our high-level guests in both the game development industry and regional leaders.

11:00 am - 12:00 pm @ The Final Stage

Elevate Your Career with Unity

This talk covers Unity's Elevate program and its Universal Job Profiles and Employer Advisory Board. Bradston will share his story of getting into the Game Development industry and how important it is to leverage the resources and community you have available to you.

12:00 pm - 1:00 pm @ Level 1

Creature Design

Kevin Stumme will discuss creature design from an artist's perspective.

11:00 am - 12:00 pm @ Level 2

Funding Indie Games

This panel will cover different funding models and approaches for indie games.

12:00 pm - 1:00 pm @ Tutorial

Cooperative and Non-For-Profit Studios

Discuss and learn more about alternative studio structures, like cooperative and non-profit styles of game development and production.

12:00 pm - 1:00 pm @ Main Menu

The Video Game Writer’s Guide to Surviving an Industry That Hates You: A User’s Manual

For over a quarter of a century, Richard Dansky has worked as a game writer, and during that time he has come to two conclusions. One, that the industry hates writers, and two, that there are things you can do about it. Join him for a deep dive into his new book, The Video Game Writer’s Guide to Surviving an Industry That Hates You, and walk out better armed to protect your work and your career.

1:00 pm - 2:00 pm @ Level Up Hall

Lunch Break

Time to grab some food and attend any activations across the Level Up Hall and the six different additional rooms.

2:00 pm - 3:00 pm @ Level 1

Games For Workforce Development

This talk will cover the use of games for training and education, starting with a historical perspective and analysis, and extending to current and future opportunities.

2:00 pm - 3:00 pm @ Level 2

Portfolio Review-Art

Get your art portfolios reviewed by professional artists in the games industry.

2:00 pm - 3:00 pm @ Tutorial

From AAA to Indie

The co-founder of NEAR studios will discuss the team's experience moving from AAA development to indie.

2:00 pm - 4:00 pm @ Main Menu

Game Design Workshop

Focused toward juniors and students, this workshop takes attendees through two sample design challenges: the first as a solo dev covering the basic steps of how to make a playable analog game, and then second breaking up into groups of 2-4 to work on a project for a bit longer.

3:00 pm - 4:00 pm @ Level 1

Game Music Talk

A discussion of dynamic music implementation from the Audio Director of Civilization and Ara.

3:00 pm - 4:00 pm @ Level 2

The Power of Prototyping with Visual Scripting in Unity

Introduction to Unity's Visual Scripting Tool and how it can be used in prototyping and game development.

3:00 pm - 4:00 pm @ Tutorial

Lessons from AAA and Indie

This talk demonstrates the similarities between AAA and indie game production, including creative agility, the ability to wear multiple hats, and resourcefulness when budgets are tight.

3:00 pm - 4:00 pm @ The Final Stage

Generator/VC Day

A panel bringing together Venture Capitalists and funders to talk about what they look for and how game developers can leverage this to get capital for their projects.

4:00 pm - 5:00 pm @ The Final Stage

Pitch Competition

An opportunity for 5 dev studios to pitch their company to series of industry and expert judges powered by Gener8tor.

6:00 pm - 9:00 pm @ The Final Stage

Game Your Future After Party

After a fun evening bringing everyone together for networking, gaming and bonding over the connections made.

9:00 am - 10:00 am @ Level Up Hall

Doors Open

Doors open to start the final day of the professional conference!

10:00 am - 11:00 am @ Level 1

The Art of Pre-Production

A close look at preproduction and the array of challenges faced by art directors during the early stages of game development, including management, vision, and inspiring the team, with a focus on the preproduction of XCOM and XCOM 2.

presented by Tony Li

10:00 am - 11:00 am @ Level 2

Steam Algorithm

A panel talking about the Steam Algorithm and how game developers can leverage it for their future success.

10:00 am - 11:00 am @ Tutorial

Science Games

This talk will discuss how to involve subject matter experts in your search for the coolest new game mechanics.

10:00 am - 11:00 am @ Main Menu

Intelligent Production Direction

Indie devs start making, and then pitching their games to publishers, investors and gamers, without any true idea of their own market. How do you know your chosen genre is a money-maker? Have you found your niche? Do the numbers make sense for investors? We need to answer those and more before spending a dollar on the game. This talk is about answering those questions.

10:00 am - 3:00 pm @ Game Jam

Game Jam Hosted by Code in Schools

The continuation of the 2-day Game Jam ran by Code in Schools.

10:00 am - 3:00 am @ Boss Level

VIP Activations

Private VIP room to encourage conversations between our high-level guests in both the game development industry and regional leaders.

11:00 am - 12:00 pm @ Level 1

Unreal Tech Demo

This talk provides the groundwork that should allow C++ Unreal Engine developers to construct new Blueprint nodes that can be much more powerful and user friendly than a simple C++ function that has been tagged Blueprint Callable.

11:00 am - 12:00 pm @ Level 2

Freelancing For Indies

This roundtable will discuss the current state of freelancing for indie developers, tips, and gotchas to watch out for.

11:00 am - 12:00 pm @ Tutorial

VBA For Designers

A technical talk for game designers, this will cover topics such as how to write simple calculators for QA, testing out balance math and running 10000s of automated trials, to full on simulators that model the game code in VBA in Excel.

11:00 am - 12:00 pm @ Main Menu

Running a 46-Person Game Jam Team

Rick Williams will discuss the challenges and triumphs of organizing and running a 46-person team in a game jam.

12:00 am - 1:00 pm @ Level Up Hall

Lunch Break

Time to grab food and attend different activations across the Level Up Hall and the six different additional rooms.

1:00 pm - 2:00 pm @ Level 1

Making Cybersecurity Games

A talk on the production of a game designed to teach about cybersecurity.

1:00 pm - 2:00 pm @ Level 2

Tools Development

This roundtable will discuss of the benefits, design, implementation, and pitfalls of tools development for indie games whether you're using tools internally for your studio's own games or producing them for use by others.

1:00 pm - 2:00 pm @ Main Menu

Indie Networking

On arrival make your way to the Final Stage for orientation before your group is released and able to attend any of the workshops and activations across the level up hall and the six different additional rooms.

1:00 pm - 2:00 pm @ The Final Stage

Game Jam Showcase

The finale for the Game Jam with a showcase of the amazing work that was developed over the course of 2 days.

2:00 pm - 3:00 pm @ Level 2

Market Your Team, Not Your Idea

Funding has always been a challenge, but teams are faced with even more challenges now in our new post-covid and post-VC-content meltdown. How do you get noticed? What are publishers looking for? Do VCs even make sense anymore to pursue? Crowdfunding? Angels? What does sustainable game development look like now?

2:00 pm - 3:00 pm @ Level 1

Fireside Chat

Join us for a fireside chat talking about the state of technology and what place does the video game industry have in it.

3:00 pm - 4:00 pm @ The Final Stage

Closing Remarks

Closing remarks to be done by the show runners and a look into the future of the Game Your Future Conference for 2026 and beyond.

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